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Age of wonders iii initiate
Age of wonders iii initiate








age of wonders iii initiate

Sills of unitsĪpart from the basic capabilities, such as movement and dealing damage, each party has, often, a number of skills, which often increase their combat value.

age of wonders iii initiate

In the case in which you go for the simulation option, you will receive the report immediately. After the battle ends, you will be shown a report on who won and about the losses on both sides.

age of wonders iii initiate

Te defending party has the right to move as the first. This map, just like the strategic map, has been divided into hexes and turns (rounds). The battle will be fought on the tactical map, in the case in which you decide to fight it yourself. Every battle can be participated by up to 7 units because not more than 6 fields border one hex. As the attacking party, you can still retreat but, in the case in which you are the defender, the only thing that you can do is fight yourself or let the computer fight the battle (simulation mode). To initiate a battle, two enemy armies need to meet on one hex. It is very important, therefore, that you master the basic aspects of combat, which will prove very helpful in fight.Īpart from the units and their skills, tactics and the available skills will prove very important, which can very often tip the scales. You will fight many skirmishes, by attacking independent group, as well as battles and city sieges. The initial battles are not too demanding.Ĭombat is an inseparable element of Age of Wonders III.










Age of wonders iii initiate