
ECM now provides a -4 to-hit malus against direct-fire weapons instead of just against missiles. Fire now causes less heat damage, but has a greater chance to spread. Guardian ECM now provides one ghost effect. This was necessary to address a bug with their quirk. Chargers do 2x melee attacks instead of double damage. Minor bug fixes to mechs and equipment (Shadowhawk JJs, Kangaroo equipment, etc.). Fix to wildly incorrect and varying Called Shot percentages. Feature added: BTRLogGather to enable easier submission of bug reports. Significant improvements to reduce lag on the turns for AI controlled fast vehicles and mechs. To-hit malus from generating evasion pips has been reworked to maintain the balance of evasion in this new system. There are now diminishing returns for high levels of to-hit malus required to dampen the effect of extreme penalty stacking. The to-hit maximum will be equal to whatever bonus the pilots get from their basic to-hit + gunnery bonus.
They will shrug off damage until the cockpit receives ~20 damage and then suffer an increasing risk to take multiple wounds. Injuries to pilots now depend on the armor on their cockpit which represents the ability to absorb damage and protect the pilot. Shift-click on the skills tab for the pilot to rebuild them.
BATTLETECH FLASHPOINT REQUIREMENT LIGHT FREE
Pilots will get one free respec because of this change.See the updated Skills and Abilities in the Articles section. Some power taken away from Tactics and given to Gunnery, Guts now has Damage Reduction.